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History:
Set up in 378AC,
as a place for all the humanoid and demihuman races to co-exist,
the hidden underground complex houses literally thousands of
people. Once the ancestral home of the Lucanesti elves, they
abandoned it when the chose not to fight in the First Dragon
War.
Expanding from
beneath the mountains surrounding the city of Daltigoth, spreading
south, following the Mountains of Ergoth to the Green Gate portal,
a mystical site revered by the Kagonesti elves. The city's main
entrance and egress can be found far to the west of Daltigoth
where the foothils of Castle Eastwatch meet the towering Ergoth
Mounatin range surrounding the fabled Foghaven Vale.
When the Lucanesti
elves were discovered to have hidden themselves in the ruins
of Xak Khalen. Kaloran championed thier cause to the other elven
peoples, who tenuously welcomed the Lucanesti back amongst them.
The Qualinesti and Silvanesti were horrifed at the torture the
Lucanesti had endured at the hands of the Illithids that enslaved
the Rockseer elves. Details of this can be found in the Xak Khalen
section.
The city is completely
self-sufficient and self-governing. One of the strictest laws
to be found within the city is that "no fighting between
residents is to occur". The Lord of Huldermori, Kaloran,
is aware of the fact that some people just can't get along, but
the rule was laid down because all differences are to be settled
peacefully, through negotiation. Anyone violating this rule is
immediately expelled from the city. The Lucanesti elves that
returned to Huldermori witrh Kaloran constantly patrol the entrances
and exits from the city using thier stone shaping abilities.
In fact entry or exit to the core of the city is almost impossible
without the magical ability of the Rockseer elves. The elves
have shaped the entry points to the city into solid walls of
rock tens of feet thick, and the twisting and snaking caverns
and chambers that lead to the city outskirts are constantly shaped
and twisted by the Lucaensti mages to direct intruders back into
the mounatins of Ergoth.
All of the races
tend to separate themselves, preferring to remain with their
own kind, but within the central city, all the races mix pleasantly.
Each race was encouraged to form a council to govern their own
affairs within their own areas, as well as provide officers to
the city's peacekeeping force, so as no bias is possible. Members
of the racial councils choose a delegate to seat on the primary
city council, the Sinthal-Elias, upon which the Lord Kaloran
usually resides.
Minor scuffles
within the city aren't common, but are dealt with by the peacekeeping
force, an organization which has a healthy cross-section of all
the inhabitants of Huldermori, including the Gully Dwarves. Any
serious transgressions are brought before the primary council
on a weekly basis, where all the weeks' business is dealt with.
These council sessions often last the whole day and on rare occasions
the whole weekend.
The city, being
self-sufficient, has pretty much all the basics covered. Areas
have been set aside for farming and the raising of animals for
food and supplies, all of which have a healthy amount of sunlight,
due to the ingenious Dwarven sun-tunnels. These tunnels amplify
the available sunlight, which filters down the tunnels that stretch
up into the mountains above, allowing healthy and abundant crops
to grow, as well as provide the ambient light source for the
whole city. Metal and forged goods have a large area set aside
just beyond the city limits so as to free the inhabitants from
the noise and smell. When the forges first became operational,
Kaloran feared that the smoke and steam from the workers equipment
would prove easy to spot on the now brilliant white blanket that
Southern Ergoth has become. New tunnels were built which contained
filters invented by Gnomes, under strict and sometimes strained
Dwarven supervision. The filters, which need regular changing,
turned the dark forge smoke pale, barely distinguishable from
steam, the tunnels channelled the steam-smoke up into the area
surrounding Foghaven Vale. The smoke is barely distinguishable
from the fog that gives the Vale its name, and little if any
suspicion is aroused.
More to follow... |