|  | Wizard of High Sorcery (Prestige Class)
Requirements: 
          Must complete the Test
          of High Sorcery (See Magic Section)
          Alignment: any good (white
          robes), any neutral (red robes), any evil (black robes)
          Spellcraft: 6 ranks
          Knowledge (arcana): 6
          ranks
          Feats: Scribe Scroll,
          Spell Mastery
         
Class Features:
Hit Dice: 1d4 per level
Weapon and Armour Proficiency: WIzards of High Sorcery are
only trained to use the quarterstaff and dagger. They are not trained 
to use any armour or shields.
Skills: Wizards of High Sorcery have the skills and skill points per
;leve of the WIzard class (page 52 of the Player's Handbook).
Stackable Levels: The Wizard of High Sorcery levels stack with any
Wizard levels the character has, but only to calculate Spells per Day, 
Spellcasting Level and Learned Spells. Example: a 4th lvl Wizard/3rd 
lvl Wizard of High Sorcery casts spells as a 7th lvl Wizard (including 
spells per day) 
Gift of the Eye: Wizards of High Sorcery gain the Gift of the Eye 
Feat for free. (see Rules section)
Bonus Spells: Wizard of High Sorcery gains 2 bonus spells to add 
to his spellbook, only one of these may be from the highest level he can
cast and they must be chosen from the schools listed below. These 
reflect the favoured schools of each order.| Level | Att. Bonus | Fort Save | Ref Save | Will Save | Special |  | 1 | +0 | +0 | +0 | +2 | Bonus Feat, Stackable Levels, Gift of the Eye |  | 2 | +1 | +0 | +0 | +3 | Bonus Spells |  | 3 | +1 | +1 | +1 | +3 | Intense Magic |  | 4 | +2 | +1 | +1 | +4 | Bonus Spells |  | 5 | +2 | +1 | +1 | +4 | Bonus Feat, Boon of Protection |  | 6 | +3 | +2 | +2 | +5 | Bonus Spells |  | 7 | +3 | +2 | +2 | +5 | Spell Penetration |  | 8 | +4 | +2 | +2 | +6 | Bonus Spells |  | 9 | +4 | +3 | +3 | +6 | Permanent Maximize |  | 10 | +5 | +3 | +3 | +7 | Bonus Feat, Bonus Spells |  
          White Robes: Abjuration, Divination
          Red Robes: Illusion, Conjuration, Transmutation
          Black Robes: Necromancy, Enchantment
         Intense Magic: Wizard of High Sorcery gains the Spell Focus Feat
but only in one of the schools governed by his order (see above).
Bonus Feats: Wizards of High Sorcery gain a bonus feat every 5th
level, including 1st. This feat must be either a metamagic feat, item
creation feat or spell mastery.
Boon of Protection: Once per day the Wizard of High Sorcery may,
by invoking the name of of his order's patron diety, add his Int Modifier
to all his saving throws. This is a Supernatural ability. (Solinari, is the 
patron of the White Robes, Lunitari of the Red and Nuitari of the Black).
Spell Penetration: Wizard of High Sorcery gains +2 to spellcaster
level checks to beat a creature's spell resistance. (This stacks with the
Spell Penetration Feat)
Permanent Maximize: The Wizard of High Sorcery may select one spell
he knows, that is from one of the schools governed by his order (see above),
 to be permanently modified by the Maximize Spell feat.
Multiclassing: Classes other than Wizard are heavily frowned upon by
the Conclave and multiclassing as such is discouraged. Wizards who 
become Renegades retain all benefits except Boon of Protection, and
can no longer gain levels as a Wizard of High Sorcery. Should a Wizard
change his robes he must reselect his bonus spells using the schools
governed by his new order. (This is the only time the Bonus Spells may 
be changed). |